Post by The Commissioner on Sept 13, 2014 19:02:31 GMT -8
As mentioned here, this poll is made to discover which one of the plotting methods preferred by TND members for the upcoming Turf War Arc. Due to the size of this arc and involvement of many muses at once, we need cooperation from members to decide how the arc goes.
1. Threads/plot with one decided outcome.
This style allows muns to discuss their desired actions and outcomes, which will remain static unless agreed upon by all participants of the arc that they may change once initial plotting is concluded. Functions similar to a thread exclusively belonged to two muses or more (a closed thread).
Pros:
Cons:
2. Threads/plot with flexible/open outcomes.
This is basically threading with no particular goal or flexible goal. The mods will give you a plot to work with but the outcome is up to muses' decisions. Functions similar to an open thread.
Pros:
Cons:
If you have any suggestions, questions, or concerns please comment on this thread or PM one of the mods. We appreciate your participation.
1. Threads/plot with one decided outcome.
This style allows muns to discuss their desired actions and outcomes, which will remain static unless agreed upon by all participants of the arc that they may change once initial plotting is concluded. Functions similar to a thread exclusively belonged to two muses or more (a closed thread).
Example: A and B are having lunch together. It is decided that B will get food poisoning in the end of the thread. The food poisoning must happen.
Pros:
- safer (there will be clear direction or goal that the muns should reach and muns will not feel lost in the middle of the thread or feel confused on what their muse has to do).
- time efficient. When plots are figured out, all that needs to be done is to roleplay the 'key events'. It is easier to plot/figure out future events and several threads that are not necessarily happening at the same time in-verse can be threaded at the same time.
- personal plots related to the arc may be planned ahead of time and muns have more control over the degree of lasting effects.
Cons:
- little flexibility once the plots/roles are established. It is still possible for people to join and make changes, but it cannot alter the main storyline. Permission must also be obtained from all members in the case of making changes.
- involves decided amount of players.
- hard for other players to join in a main role once the arc has begun.
- less opportunity for muns (who weren't involved in the initial stages of plotting) to affect the result and become "central" plot elements.
- could be less exciting because outcome has been predetermined.
- difficulty continuing if someone declares a hiatus.
2. Threads/plot with flexible/open outcomes.
This is basically threading with no particular goal or flexible goal. The mods will give you a plot to work with but the outcome is up to muses' decisions. Functions similar to an open thread.
Example: A and B are having lunch together. Someone is trying to give B food poisoning, however, there is a chance that C, the waitress, will drop B's food, and it will be replaced it with a new one. In this scenario, the food poisoning doesn't happen.
Pros:
- more possibilities and higher chances of unpredictable events.
- more autonomy for muns/players to influence the end result without plotting first (in-threading)
- more inviting and less constraining for players to join
- easier to get new members involved by allowing them to simply join a thread without needing to go through plotting.
- more chances for different muses' decisions to drive the plot.
- hiatuses and drops can be easily dealt with by using a system of "removing" inactive muses. It will be done through random events that may or may not make sense (i.e. Lena isn't here to post? Ludwig gets kidnapped and left in a closet. Lena comes back and wants in? Ludwig wakes up and gets the zipties off his wrists with his manly strength.)
Cons:
- might involve frequent NPC usage by mods if the thread is stalled.
- uncertain results mean that it could affect the course and ultimate outcome of the arc.
- will take longer to thread, as variable outcomes stall the ability to plan out future events that are related to the current event.
- might affect personal arcs outside the war and plotting that has been done privately between muns (though we will try to keep lasting effects minimal).
- could potentially cause ooc drama due to uncertainties and desires for different outcomes (though we do expect our members to be mature and understand that they may not necessarily get the outcomes they want. If this happens, however, mods will step in.)
If you have any suggestions, questions, or concerns please comment on this thread or PM one of the mods. We appreciate your participation.